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Showing content with the highest reputation on 04/22/2018 in all areas

  1. 1 point
    I'm happy to announce that we are releasing 3 new CSGO servers! KZ/Climb IP: superkz.game.nfoservers.com:27015 KZ/Climb Server Information 1v1 Arenas IP: super1v1.game.nfoservers.com:27015 1v1 Arenas Server Information Pug/Scrim IP: superscrim.game.nfoservers.com:27015 Pug/Scrim Server Information We have a forum section setup for the CSGO servers as well. Any thoughts, questions, or comments you have can be posted there! Thanks everyone!
  2. 1 point

    False slay report

    This is a simple mistake in the end. Things like this shouldn't happen but sometimes they do. It's extremely hard to be able to jump into the server and see reports that aren't done and do them the right way. Simply put if reports aren't given enough context as to what happened in the report/response then a staff member can't generally be held responsible. However in this case it could have been handled differently by having Zombies do the reports. If you(Nick) don't put the exact reason as to why you killed said person then how do you expect staff to handle it properly..Especially if they weren't paying attention. However I wasn't there so I have no clue as to what was actually said in the reports so don't quote me on anything. Basically I would suggest that in the future you provide as much context as you can in your reports/responses. It would help out in the long run as far as making sure things are getting handled the way they should. You can't expect every report to be given an in depth study either. We have no valid reason to watch the death scene for every report unless something in the report specifically validates that effort. So just please try to make sure that you cut some people some slack when they handle your reports. You never know what they were doing or if they were really paying attention. It's hard to stay objective in many reports at times. This reply isn't aimed to support either side of this as I wasn't there to see what actually happened. So I'm just offering some context into both views. Communication is key for making the server work and keeping things working great like it should. Lots of Love!


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